STeven B's tumbolor
I’ve been adding to my game you saw previously on this blog (which has gone down now, but it was featured! I swear!
I’m gonna post updates to it as I go, on this blog, because I’ve never really done something like this before. It’ll show the game’s gradual progress. (The version above is a WIP, and by no means finished)
Yeah, I’ll remove the black border soon enough, It’s harder than it looks.
Click the picture to play around. Use Enter to scroll through text. This is important as you will be faced with a text box the moment you start!

I’ve been adding to my game you saw previously on this blog (which has gone down now, but it was featured! I swear!

I’m gonna post updates to it as I go, on this blog, because I’ve never really done something like this before. It’ll show the game’s gradual progress. (The version above is a WIP, and by no means finished)

Yeah, I’ll remove the black border soon enough, It’s harder than it looks.

Click the picture to play around. Use Enter to scroll through text. This is important as you will be faced with a text box the moment you start!

A load of awesome expressive headz for a game I started a while back, and is in a flux between being in production and canned forever. I forgot I had these for a while until I dug them out of the vault tonight.

random shit

random shit

Naruto

Naruto

Wendy (in Goth mode), wanted to draw the whole band before the month was out.

Wendy (in Goth mode), wanted to draw the whole band before the month was out.

Dorothy

Dorothy

A while ago I realised I didn’t have much art on here. So I quickly doodled a picture of Alice. It came out okay.

D.S.A might be finished some time this winter, no promises.

A while ago I realised I didn’t have much art on here. So I quickly doodled a picture of Alice. It came out okay.

D.S.A might be finished some time this winter, no promises.

This article talks about why developers should be able to take credit for gameplay mechanics. It’s actually something that we should be thinking about, as the case it describes involves an independent game being stolen wholesale, only its art assets swapped around, and then released on the App store for money.

I think limits could be introduced on to how much of a complete game you can take without losing the “free-for-all” feel game mechanics have right now. It was something I’ve literally never thought about before, but it might help to have some sort of ownership on a game mechanic, as right now, it’s almost as if when you release a game with an original idea, it’s no longer yours and you just have to wave goodbye to it.

globalsoftpirka:

Always reblog HHGG

You know what, I will, because this showed up on the dash on the first time I’ve listened to the radio show in absolutely ages. I’m actually listening to it now. How improbable is that?

globalsoftpirka:

Always reblog HHGG

You know what, I will, because this showed up on the dash on the first time I’ve listened to the radio show in absolutely ages. I’m actually listening to it now. How improbable is that?

My flash game I made for class got picked as one of the best! I feel so chuffed. Click the image to play it, but read “Extras” first to learn about the stupid amount of bugs you will face while playing. It’s very static and incomplete, but it’s also very big. Also check out the others on the site.
My storyboard was also picked, but makes no sense without the script for it. Have a look anyway and try to figure out what’s going on.

My flash game I made for class got picked as one of the best! I feel so chuffed. Click the image to play it, but read “Extras” first to learn about the stupid amount of bugs you will face while playing. It’s very static and incomplete, but it’s also very big. Also check out the others on the site.

My storyboard was also picked, but makes no sense without the script for it. Have a look anyway and try to figure out what’s going on.