I joined Twitter. (again). Follow me if you want
Remember this game for class from a while back? It’s now called “The Strangery”. It’s a roguelike and it’s got randomly generated landscapes, rooms, enemies and characters. It’s come along fast and even though it’s handed in, I’m going to make it as big as I planned before releasing it.
Been prototyping. This took me a day, not sure where to go from here. It’s a point and click adventure.
I actually made it a while ago but didn’t post it for some reason.
The walk animation didn’t take very long, the hardest part was the cursor (Think about it, it exists in 3D space and has to match the 2D cursor, AND, change intensity to match the zoom level. I didn’t get it to work, but nonetheless)
(recorded in Fraps, hence the watermark)
Some gameplay from said game for class. It’s a roguelike set in an oppressive school. The gameplay’s sort of like the Binding of Isaac with RPG elements, party building, and a kind of RTS aspect too. It’s been in development for a couple days, so these are really early in development.
NEW SPRITES NEW SPRITES. I couldn’t quite capture thier personalities in thier sprites right, until now…
These will probably be in the full version of D.S.A when I finish it this year